Author: Wen Xin
REST stands for Representational State Transfer. It is the architecture style of the World Wide Web. In particular,
Let us learn a bit more about REST so that we can better understand the rationale behind the design of the Web and better design/consume RESTful APIs.
Before we understand the name Representational State Transfer, we have to understand the term resource. In the context of REST, resource is used as the way to organize and represent data/information. Roy Fielding, the originator of REST, states in his paper that “any information that can be named can be a resource”, and the identification of resources is done by using unique identifiers of the resources i.e. unique name of the resources. The information represented by one resource can change at any time, but the name of the resource i.e. the identifier of the resource has to remain the same for identification purposes. For example, the student list of a computer science course with course code CS3281 can be named as “CS3281StudentList”, and hence can be a resource. The student list might change over time, e.g. from those who enrolled in Year 2017 to those who enrolled in Year 2018, but the identifier “CS3281StudentList” always refers to the student list regardless of its state/value.
As the combination of various types (video, audio, hyperlinks, text…) of information into one unit is becoming more common (e.g. in an online article teaching the reader how to use IntelliJ, there would be text describing the process, videos giving demonstrations and hyperlinks directing the reader to other articles), using an encompassing term to represent a unit of information makes sense as that is how the user organizes information. Moreover, this abstraction saves us the trouble of distinguishing the types or implementation of information inside this unit when thinking of the process of accessing and transmitting this unit of information.
Resource and the term representational state are closely related to the client-server model outlined as one of the rules of REST. Resource is the information stored at the server, whereas what are given/transfered to the clients when they access the resource are actually the "representations" of the resource at a specific point of time, i.e. the representational state of the resource.
Transfering to the users the representation of the resource instead of the resources itself allows dynamic binding of the reference to a representation of the resource, and this enables the users to have access to and operate on this resource in the formats they want, such as JSON, HTML, XML etc. When the user wishes to make some changes to the resource, he/she can change the representation of this resource and send the representation back to server to update the resource. As such, the server is freed from managing different application states across requests.
The quote below from Roy Fielding outlines what the name entails:
The name “Representational State Transfer” is intended to evoke an image of how a well-designed Web application behaves: a network of web pages (a virtual state-machine), where the user progresses through the application by selecting links (state transitions), resulting in the next page (representing the next state of the application) being transferred to the user and rendered for their use.
REST specifies the key designs of the Web. The design of the Web affects greatly how efficient, applicable and modifiable the Web can be. Hence, before understanding the REST principles, we need to understand the requirements of the Web i.e. what the Web is expected to be.
The Web is expected to be a place for convenient storing and sharing of information by its users. Hence, to make the ideal Web, we need to consider the properties of its users and their information. The target audience of the Web are people in different organizations all over the world connected via the Internet. Their organizations would have different requirements for their information (e.g. the authentication for access of information), and the machines they use to access the Web might be very different, with different operating systems and requesting different file formats. These people’s information also has a large variety in terms of the content type and the format. Hence, the Web needs to have the following properties:
REST is the abstraction of the design that satisfies the above requirements. More details for the above requirements can be found in Chapter 4.1 WWW Application Domain Requirements in Roy Fielding's paper about REST.
REST is an architectural style. Fielding defined architectural style as “a coordinated set of architectural constraints that restricts the roles/features of architectural elements and the allowed relationships among those elements within any architecture that conforms to that style”.
After surveying some common architectures for network-based applications on how the architectural constraints induce their corresponding architectural properties, Fielding came up with REST. REST has 6 constraints which aim to induce the properties the Web should have.
A system in REST style should separate the user interface concern from the data storage concern. As such, the server is freed from managing the user interface and the user interface is detached from the server. This separation of concern allows the server to evolve without impacting the user interface and makes upgrading the server easier. It also enables the system to have a uniform interface regardless of the different structures of data storage at the servers.
A system in REST style should have stateless communications. This means that all the messages must be self-sufficient, containing all the necessary information to understand the message without referring to information outside the message. By making all the messages self-sufficient, the workload of the server is reduced as the server does not have to keep track of the state of application at the clients. The coupling between the server and the client is further reduced by the statelessness of the system, and thus the server can be scaled up and down according to the amount of workload (e.g. the number of requests from the client at certain point of time). Moreover, by eliminating cross referencing to other messages when interpreting one, the chances of error is reduced and reliability of the system enhanced. The statelessness of the system also allows the system to make use of intermediaries as the intermediaries in between the client and the server have all the necessary information to complete their tasks (see Layered System).
Data within the messages for communications between the server and the client should be indicated if it is cacheable. If cacheable, the caches at the elements along the line of communication (e.g. the client cache, the server cache, the proxy cache etc.) will store the data and reuse it if for identical requests later. The cacheability of information reduces the amount of interactions needed between the client and the server to access information, and thus improves the efficiency of the system. The average latency of interactions is also reduced, which leads to faster response to the client and an improved user-perceived performance.
Between the client and the server, there should be layers made up by various intermediaries facilitating the processing tasks. Some examples of intermediaries are load-balancer, cache etc. The system elements have no knowledge of the things outside their own layers. For example, a client would not know if it is connected directly to the server or to an intermediary, and an intermediary would not know if it is connected to another intermediary. By limiting the scope of the system element, the complexity of the system is greatly reduced. The system becomes more modifiable as there are less dependencies between the system elements. By facilitating the processing tasks, intermediaries can enhance the server performance by reducing redundant server processing. Moreover, as the intermediaries can carry out a wide range of tasks including encryption and request modification and etc.(see "MEGs" in this article), the organizations can use intermediaries to enhance their security and their control over information.
There should be a way for the server, the client and the intermediaries in the layers in between to communicate with each other. Hence, there should be a uniform interface in the system. The existence of the uniform interface is the foundation for the other 4 architectural constraints. Each component is encapsulated by the interface and hence become more independent of each other, allowing each to evolve independently. By having a uniform interface in the system, interactions between the layers can be monitored as the set of interactions are predefined. By allowing the interactions to be inspected by mediators (e.g., network firewalls), the security of the system is enhanced. However, the existence of the uniform interface might compromise the efficiency of the system as the information is transmitted in a standard format rather than catering to each component’s needs.
There are four sub-constraints which further specify the Uniform Interface constraint.